The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80.
New main-class skills have been added. These new skills are determined by your subclass type(s). The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level.
Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. If you have all three subclasses, you can acquire a total of 12 specialized skills.
Adding New Skills
While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification.
Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill.
You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills.
None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse.
The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level.
You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class.
The special subclass-determined skills you can acquire are as follows:
Subclass types are categorized as follows:
The Avant-Garde NPC in the Ivory Tower can remove the special main-class skills that you got via your subclass(es). The cost to do this is 10,000,000 Adena.
Note: This removes all previously learned certified skills and removes all certified skill-related unused items from your inventory. If you have paid to have your subclass certification skills removed, you must return to your subclass master(s) to receive your skill certification items again.
Class-Type Specific Transformations
When you reach level 80 on your subclass, you can acquire a class-type-specific transformation skill that can be used while you are set to your main class.
In order to acquire the class-type-specific transformation skill, you must complete the “More Than Meets the Eye” quest.
Once you reach level 80 on your subclass and receive the subclass skill certification from the corresponding subclass master, you can obtain the “Transformation Sealbook.”
You can acquire your class-type-specific transformation skill by going to the Avant-Garde NPC in the Ivory Tower. Speak to him while you are set to your main class.
Pets and Servitors
All pets can be raised up to level 86. The Pet Manager NPCs now carry a pet raising guide that includes helpful tips and information for raising your pets.
If your summoned Great Wolf is above level 70, you can evolve it into a Fenrir that is mountable by speaking with the Pet Manager NPCs.
Improved Baby Buffalo, Kookaburra, and Cougar
If your summoned baby Buffalo, Kookaburra, or Cougar is level 55 or above, you can evolve it into an improved pet by speaking with the Pet Manager NPC. An improved baby pet can cast buffs on its owner.
Great Snow Wolf, Snow Fenrir, and Red Dusk/Red Star/Red Wind Strider
All members of a clan that is in possession of the Rune or Aden Clan Halls may exchange their normal wolf or strider pet for a Clan Hall one. This can be done by speaking to the Clan Hall Gatekeeper located outside the clan hall. A Great Wolf can be exchanged for a Great Snow Wolf. A Fenrir can be exchanged for a Snow Fenrir, and Striders may be exchanged for a Red Star, Red Dusk, or Red Wind Strider, respectively.
The Great Snow Wolf, Snow Fenrir, and Red Striders possess unique skills that ordinary pets do not, and their defense and mounted moving speed are higher than those of normal (non Clan Hall obtained) pets.
The special Clan Hall obtained pets cannot be used unless a clan is in possession of a Clan Hall, but they can be exchanged again for the previous pets through the Pet Trader Mickey NPC in the Towns of Aden and Rune Township.
The summoning collars for the Great Snow Wolf, Snow Fenrir, Red Dusk/Red Star/Red Wind Strider cannot be dropped, exchanged, or sold.
An attribute system that allows the summoners to transfer their attribute abilities to the servitor has been added. This only applies to Warlocks, Phantom Summoners, and Elemental Summoners and their associated third class.
When the summoner equips a weapon with an attribute that corresponds with that of the servitor, 80% of the corresponding attribute value automatically applies to the servitor.
The attribute value only applies to the servitor's attacks power, not to its defense power.
When the summoner receives an item grade penalty, the attribute system does not apply on their pets.
When the attribute of the equipped weapon does not correspond with that of the servitor, the attribute system does not apply.
You can upgrade an ordinary Wolf's weapons to a Great Wolf's weapons, and a Great Wolf's weapons to a Fenrir’s weapons through the Pet Manager NPCs.
You can now see your servitor’s or pet’s battle-related messages.
Instant Herb Items
Instant Herb items are now applied properly to pets.
The Steel Citadel is where the raid boss Beleth resides. It is an extremely challenging hunting ground that is composed of various battle areas.
In order to enter the Steel Citadel, you must maintain the trust of the Hellbound natives and continually contribute to their cause.
The Steel Citadel is a massive castle that is composed of many areas (Base Tower, Tower of Infinitum, Tully's Workshop, and Tower of Naia).
If you disconnect while you are inside Base Tower, Tower of Infinitum, or Tully's Workshop, you must reconnect within 10 minutes or you will be moved out to the oasis near the Steel Citadel.
The Base Tower is a two-story labyrinth. You must complete the Base Tower in order to enter the Tower of Infinitum. A high level of trust must be maintained with the Hellbound natives in order to achieve this.
Tower of Infinitum
The Tower of Infinitum is where the raid bosses Demon Prince and Ranku reside. You can enter the Tower of Infinitum after completing the Base Tower. You must complete the Tower of Infinitum in order to enter Tully's Workshop.
Tully’s Workshop is where the raid monster Darion resides. It is composed of eight floors, and you must defeat Darion in order to enter the Tower of Naia.
Tower of Naia
The Tower of Naia is where the raid monster Epidos and the boss monster Beleth reside. The Tower of Naia is a breakthrough-type dungeon where you must complete each section within a certain time limit.
The rewards from the monsters residing on Primeval Isle have been greatly increased.
The power of the damage zone near the Core area has been slightly increased.
Specific monsters located in Hellbound - Magic Barrier that were not dropping the proper rewards have been adjusted. They now drop the proper rewards.
The NPC Shade, minion of Dark Water Dragon, will no longer re-spawn after a certain number of deaths.
The issue with the Dark Water Dragon not attacking back when its minion Shade is attacked has been fixed.
NPC Jirrone, Buron, and Bernarde in Hellbound will now provide more detailed information about Hellbound.
When Baylor is defeated, the instanced zone will be deleted 5 minutes after he dies.
The Minions of Core will now return to their original position if they are moved outside of the boss zone.
The number of monsters in Chromatic Highlands have been adjusted.
New skills that can be acquired at level 81 have been added. Unlike previous skills, SP is not consumed to learn these new skills. When you double-click on the Forgotten Scroll, the applicable skill is automatically acquired. The Forgotten Scrolls for these new skills drop off of specific boss monsters (Baium, Frintezza, Antharas, Valakas, and Beleth.)
The new skills, all of which are acquired at level 81, are listed below.
Other New Skills
Skills Acquired through the Skill Trainer NPCs
New Kamael class skills that are below level 80 have been added. These skills can be acquired through the Skill Trainer NPCs.
The period in which you cannot create a new alliance after a current alliance has been dissolved has been changed from 10 days to 1 day (24 hours).
The Exp.-decreasing penalty which is applied to an alliance leader's Exp. at the time an alliance is dissolved will no longer apply.
Alliances will no longer be recognized as friendly forces on the battlefield.
During a castle siege, alliances can now register as opposing forces.
During a castle siege, clans on opposing sides can still form an alliance.
When a clan succeeds engraving the Holy Artifact during the castle siege, the alliances of that clan who registered as siege forces will now stay as siege forces. They do not automatically switch to the defending side and will be moved to the restart point outside the castle.
A declaration of clan war can now come from an allied clan. Also, you can now form an alliance with a clan that is already engaged in a clan war.
The alliances of a clan that is in possession of a castle can now join the Revolutionaries of Dusk during the Seven Signs competition period.
When the Revolutionaries of Dusk control the "Seal of Strife," the alliances of a clan in possession of a castle cannot participate on the defense side during a siege. When the castle siege begins, registration will be cancelled for all clans on the defense side except for the clan in possession of the castle.
A total of 22 new quests have been added. For the new quests that are for levels 30 through 40, if you are 6 levels higher than the quest level, you will incur a reward penalty. The new quests and their details are listed below.
The second class transfer quest reward for all races excluding the Kamael (Dark Elf, Dwarf, Elf, Human, and Orc) has been increased.
The soul crystal stage that is possible through the quest Enhance Your Weapon has been increased to stage 15. You can absorb the soul from the boss monsters Beleth, Antharas, and Valakas.
Isle of Prayer - While obtaining a stage 14 soul crystal from the raid boss Baylor in the Crystal Caverns, you can now attack Baylor with the “Good Crystal Golems” and still obtain the soul.
The level range of the Repent Your Sins quest has been increased to level 85.
The reward for completing the Arrogant Search quest has been changed for the Kamael. (All other races will receive the same item reward according to their class.)
New top-level S-80 grade weapons and armor have been added.
Shirts that are C-grade and above can be exchanged via the fortress Support Unit Captain NPC or the castle Court Magician NPC for shirts with one stat bestowment option (HP, MP, or CP). A shirt's stat bestowment option will only apply when the shirt is enchanted to +4 or more.
You can purchase a new Agathion from the armor merchant in the Giran Luxury Shop.
When you purchase an Agathion, there is a random chance that you will receive an existing Agathion, or one of the new Agathions.
If you happen to purchase an old Agathion, you can double-click on it to receive a reward in place of it.
You can purchase talismans and a C-grade bracelet that can equip talismans in Giran (Jewelry Shop), Rune (Magic Shop) and Aden (Accessory Shop); however, they will not as effective as the talismans you can obtain from a fortress.
C-Grade Weapon & Armor Sales
You can now purchase some C-grade armor from the weapon and armor merchants in Giran, Rune, and Aden. The Luxury Shop has been changed and will now only sell mid-level C-grade weapons and armor.
The corresponding quest name has been added to all quest item tool tips.
The spell casting time for the Blessed Scroll of Resurrection has been decreased from 15 seconds to 3 seconds.
Active skills that have been bestowed on augmented weapons have been changed so that the skills cannot be used for 30 seconds after equipping.
The refresh timer for active skills bestowed on augmented weapons has been modified so that even when the item is unequipped, the refresh timer continues to count down. For example, when an item with a bestowed skill has a remaining refresh time of 10 minutes, the item is equipped for 5 minutes, then unequipped and put into the inventory for 3 minutes, only 2 minutes of re-use time will be remaining for that skill when the item is re-equipped.
The following changes have been made to Apella armor: Increased maximum CP and when the wearer is damaged by another player, a debuff no longer occurs. Instead, the player who is wearing the armor is now buffed.
An ordinary Apella set can be upgraded to an Improved Apella set from clan merchants "Mulia" and "Ilia" with Clan Reputation, Knight's Epaulettes, and Adena.
The "Light" SA option on a weapon has been improved.
Beginning armor could not be exchanged by the Kamael merchant NPC named Trevor. This has been fixed, and Trevor will now exchange beginning armor.
The spellbooks that are required to learn level 40 through level 74 skills can now be purchased from the following merchant NPCs in newbie towns. (All spellbooks for the skills that you can learn without spending any SP will still need to be acquired from monsters.)
All spellbooks for skills that are level 74 and below now have level requirement information to learn the skill.
The issue with required crafting materials for creating following S-grade weapons and armors being missing has been fixed. (The added crafting materials are High Quality Leather/Suede, Asope, and Compound Braid.)
The issue with the number of some required crafting materials (Compound Braid & Asofe) not being set correctly to create following items has been fixed.
A representation of each type of monster and NPC has been added to Fantasy Isle.
The NPC parade, which takes place several times a day (according to the in-game time), goes through each type of play area on Fantasy Isle, allowing you to explore the wide array of NPC appearances that you have seen throughout the lands of Aden and Elmore. The parade occurs at set times (according to the in-game time). You can see each character's unique appearance depending on whether you see the parade in the day or in the evening.
When a parade occurs, some of the participating monsters and NPCs can be seen at the performance area on Fantasy Isle. These appearances show you a different side to the monsters and NPCs you know and love through special performances such as singing, circus team acts, and monster talent shows.
Quest Notification Function
A quest tracker has been added to make it easier to check the process of a quest. Select the quest in progress from the quest info window (Alt+U). Press the "Notification" button at the bottom of the window to open the tracker—this will allow you to quickly check your progress. You can register up to five quests to the tracker.
The shortcut key function has been improved. Default values as well as saved key values can now be changed.
The bundle sale function has been separated from the private store window and has been added as an independent action.
Skill Info Window
To make skill management easier, the skills window (Alt+K) has been made more detailed. Passive skills are now categorized under various expandable and collapsable headings rather than in one general “Passive Skills” area.
The battle system message has been improved. It now shows info such as the names of the attackers and defenders, magic information and so on depending on the situation.
An Olympiad notice function has been added to make it easier to watch the Olympiad.
The Olympiad Manager NPC will announce the arena number along with the upcoming match 60 seconds before the match begins.
When you select "Watch Match" via the Olympiad Manager NPC, you can now check the status of each arena.
Adjustable Character Display Option
An option (slider) that adjusts the number of characters and NPCs that appear on the screen has been added.
New transformations (normal and rare) have been added. You can use them after you’ve completed the “More Than Meets the Eye” quest and have acquired the skill “Transform – Onyx Beast.”
Normal Transformation Types
Normal transformation types (warrior, magician, etc.) have been added for characters that are levels 70-80. These transformations function according to a specific job class, one has healer skills, one has wizard skills, and the other three have various warrior skills. After you obtain the transformation sealbook through hunting, you can acquire the corresponding transformation skill from Avant-Garde, the Transformation Wizard.
Rare Transformation Types
Rare transformation types have been added. These transformations have significantly stronger battle abilities than other transformations. You can acquire the “Transformation Sealbook” by hunting specific raid monsters, and you can acquire the transformation skill by taking the sealbook to Avant-Garde the Transformation Wizard.
The raid monsters that possess the Transformation Sealbooks and the player-character levels required to use them are as follows:
Skill Enchanting Changes
The types of skills that can be enchanted have been increased. Skills acquired before the third class change can be enchanted up to stage 30. Skills acquired after the third class change can be enchanted up to stage 15.
The issue with MP not being recovered correctly at some skill levels when the Sweeper skill is enchanted to Power route has been fixed.
Existing Skill Changes
The Over the Body skill’s use condition has been changed. In order to use the skill, your CP must be above 80%. When the skill is used, all of your CP are consumed.
The duration of the Divine Power skill has been shortened, and the amount of HP that the skill Heal restores has been greatly increased.
The range increases at certain skill levels for the Shoulder Charge, Blade Rush, and Storm Assault skills.
The Seed of Fire skill’s effect has been changed to increase your Fire elemental P. Atk.
The Seed of Water skill’s effect has been changed to increase your Water elemental P. Atk.
The Seed of Wind skill’s effect has been changed to increase your Wind elemental P. Atk.
The Final Form skill’s P. Atk., M. Atk., P. Def., and M. Def. have been greatly increased.
An additional effect for Aggression and Hate Aura has been added. This new effect has a chance to lock your enemy's target onto you for three seconds.
The use condition has been changed for the following skills so that they can be used without having to receive elemental energy; this results in the re-use time and power being changed for these skills: Aura Symphony, Inferno, Blizzard, Demon Wind, Elemental Assault, Elemental Symphony, and Elemental Storm
When the following skills are acquired, your magic attack resistance rate is increased: Magic Resistance, Magic Immunity, and Anti Magic
An Overlord's overall clan buff has been changed to also apply to the clan members’ summoned pets/servitors.
The amount of required SP to learn a skill for some Kamael classes has been changed.
The Harmony of Noblesse and Symphony of Noblesse skill effects have been changed. They are now buff skills that can be used only during a siege.
The following skills have been changed to passive skills (the effects are the same as before): Counter Chance, Counter Rapid Shot, Counter Dash, and Counter Mind
For the following post-level-40 skills, an additional effect has a chance to be triggered when you attack.
The enchant route of certain skills has been changed.
When the passive skill Counter Rapidshot is triggered while a crossbow is equipped, the attack speed increase will now apply.
The amount of Exp. and SP required for skill enchants have been partially changed.
The error where the Holy battle attribute increased when enchanting the Dance of Light skill has been corrected.
The duration and re-use time of the Seal of Blockade skill have been changed, and there is now additional damage done to the target (decreased duration, increased re-use time).
The error where Exp. didn't fully restore when a class with a low WIT using an augmented weapon with a resurrection option has been corrected.
The issue with the Harmony of Noblesse and Symphony of Noblesse skills not working properly for the owners of Bandit Stronghold and the Beast Farm clan hall during the battle has been fixed.
The issue with the skill casting effect not showing properly when mounted on a pet has been fixed.
The HP recovery penalty for the Kamael Guilted Body passive skill has been decreased from 30% to 5%. For example, the amount of HP that the Kamael will receive from a 1,000HP heal is increased from 700HP to 950HP.
The reuse time information for skills and items is now displayed as system messages.
Siege Participation Level Changes
The clan level needed to participate in a castle siege has been changed from level 4 to 5.
The Seal of Ruler skill has been changed so that a clan must be level 5 in order to acquire it. The skill has been deleted from the level 4 Clan Lord.
Clan Level Requirement Changes
The amount of SP required to raise a clan’s level from 1 to 5 has been decreased.
The minimum number of clan members needed to raise a clan’s level from 8 to 9 has been decreased from 140 members to 120.
A clan leader who is in possession of a fortress can now ride a Wyvern by speaking to the Wyvern Manager at the owned fortress.
When you enter a fortress, you can now see the fortress interior information on the mini-map.
Seventy-five hours after you take possession of a fortress, possession will be lost to the rebel army.
You cannot register for the fortress siege 2 hours prior to rebel army attack.
The fortress foreman has been changed to show the remaining time until the rebel army invades, information about the fortress, and the contract situation with the area harvest.
The captain NPCs who guard the barracks have had their abilities adjusted.
At the time of the Hellbound update, the duration of the fortress possession will start over; however, the basic fortress information, such as honor rewards and stage of supplies, will be maintained.
The clan lord who is in possession of the Aden Clan Hall can no longer ride the Wyvern.
All members of a clan that is currently in possession of the Clan Halls in Aden or Rune Township may exchange their Great Wolf, Fenrir, or Strider for the stronger Great Snow Wolf, Snow Fenrir, or Red Strider and use them instead.