Vitality System
A vitality system that provides bonus experience during hunting has been added.
Vitality Points can be acquired when your characters are offline, in a peace zone, or hunting Raid Bosses.
When you accumulate Vitality Points and raise your Vitality Level, the bonus experience points that you acquire increase in proportion to your Vitality Level.
When you obtain experience points by hunting regular monsters rather than bosses or raid monsters, Vitality Points are consumed.
You can check your character's Vitality Level by vieeither your Status Window or your Character Status Page.
There are four levels of vitality:
Battle System Changes
Characters and monsters have had their close-range physical damage increased.
A damage bonus based on the proximity between the target and the attacker has been added.
The distance between the attacker and the target now influences the damage of long range physical attacks.
Poison and Bleed-type skills have had their damage increased.
A character's resistance status will now have the possibility of decreasing the duration of debuffs.
New Skills
Vanguard
The new skill "Vanguard" has been added for all Knight classes. This skill can first be acquired at level 43.
A dual-sword or two-handed sword are required for all Vanguard stance-specific skills. Paladins and Temple Knights will utilize the two-handed swords, while Dark Avengers and Shilen Knights will use the dual-swords.
New physical attack skills have been added that can only be used while in the Vanguard stance. These skills can first be acquired at level 44 and are listed below.
While in the Vanguard stance, Knight classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.
Class | Skill |
---|---|
Paladin | Aggression, Aura of Hate, Angelic Icon, Tribunal, Holy Blade, Holy Armor |
Dark Avenger | Aggression, Aura of Hate, Summon Dark Panther, Horror, Judgment, Reflect Damage |
Temple Knight | Aggression, Aura of Hate, Summon Storm Cubic, Summon Life Cubic, Summon Attractive Cubic, Tribunal, Holy Armor |
Shillien Knight | Aggression, Aura of Hate, Summon Vampiric Cubic, Summon Phantom Cubic, Summon Viper Cubic, Life Leech, Lightning Strike, Judgment |
Inquisitor
The new skill "Inquisitor" has been added for all Healer classes. This skill can first be acquired at level level 44.
New magic attack skills that can only be used while in the Inquisitor state have been added. These skills can first be acquired at level 44 and are listed below.
While in the Inquisitor stance, Healer classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.
Class | Skill |
---|---|
Bishop | Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead |
Elven Elder | Invocation, Holy Weapon, Wild Magic, Turn Undead |
Shillien Elder | Invocation, Holy Weapon, Empower, Wild Magic |
Other Classes
Other new class-specific skills have been added. The following skills are acquired by double-clicking on the corresponding spellbook.
Class | New Skill | Description | Level Acquisition |
---|---|---|---|
Abyss Walker | Shadow Step | Cancels the enemy's target and instantly decreases the distance to the enemy. | 72 |
Plainswalker | |||
Treasure Hunter | |||
Abyss Walker | Evasion Counter | Has a chance to stun the enemy during evasion. | 74 |
Plainswalker | Evasion Chance | Has a chance to increase your mortal attack rates during evasion. | 74 |
Treasure Hunter | Evasion Haste | Has a chance to increase your attack speed during evasion. | 74 |
The following are new class-specific skills.
Class | New Skill | Description | Level Acquisition |
---|---|---|---|
Warsmith | Repair Golem | Repairs a summoned golem. | 40 |
Armor Plate |
Temporarily equips a summoned golem with an additional armor plate to increase P.Def. and maximum HP. |
40 | |
Strengthen Golem |
Temporarily increases a summoned golem's attack power and attack speed. | 43 | |
Temper | Tempers metal to enhance the P.Def. of Heavy Armor. | 46 | |
Tan | Cures leather to increase the P.Def. and Evasion of Light Armor. | 46 | |
Embroider | Embroiders cloth to increase P.Def. and MP recovery speed. | 46 | |
Sharpen | Sharpens a bladed weapon to increase P. Atk. and Critical Rate. | 49 | |
Spike | Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. | 49 | |
Restring | Enhances the strong of a bow or crossbow to increase P. Atk. and range. | 49 | |
Summon Merchant Golem | Summons a trader association golem who can do basic transactions. | 52 | |
Inspector | Expert Casting | Increases casting speed and decreases magic reuse time. | 40 |
Shillien Elder | Bless the Blood | Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked. | 40 |
All Kamael | Fast Recovery | Increases HP/MP/CP regeneration. | 43 |
Prophet | Steal Mana | Has a chance to recover MP when striking. | 44 |
Berserker | Body Reconstruction | Recovers all HP by reconstructing one's own body. | 52 |
Blood Pact | Temporarily increases party members' maximum HP and HP regeneration through a blood pact. | 55 | |
Soul Breaker | Painkiller | Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak. | 58 |
Soul Breaker | Soul Web | Spreads a soul net and momentarily decreases the enemies' speed. | 62 |
Arbelester |
Oblivion Trap |
Summons a mental trap. The enemy will have a chance to lose their target on every attack. | 64 |
Imbue Seed of Destruction |
Plant a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's man, and blocks the enemy's skill use when it becomes full grown. |
68 |
Existing Skills
Skills with Newly-Added Effects
Skills with Changes to Existing Effects
Skills with Decreased Casting Time
Skills with Increased Duration
Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-hit
Changes to Magic Damage Skills
Changes to Kamael Skills and Souls
Changes to Magic Critical Damage
Existing Skills Being Given to Other Classes
NPC Changes
Changes to Monsters
Except in the Dimension Rift and the Seven Signs Quest dungeons, monsters that are level 75 or below have a chance of using soulshots and spiritshots, as well as skills that defend against long range attacks.
The rewards for the above mentioned monsters has been increased.
Raid Boss Rewards
Reward amounts have been increased. You can acquire Superior Items by hunting Raid Bosses.
Changes to Ordinary Monster Rewards
Monsters no longer drop spellbooks that are sold in the shops.
New items, such as weapons, armor, and accessories, can be acquired from normal monsters.
Hunting Grounds
Kamaloka
The instanced dungeon hunting ground Kamaloka has been added. The entry requirements for this new instanced dungeon are as follows:
The entry limitation time resets every day at 6:30 AM (server time). The Guard Captain NPC is located at the center of each village or town that is listed below.
Locations of Kamaloka + character levels needed for entry are as follows:
Cruma Tower
The amount of Exp. and SP players get from hunting monsters in Cruma Tower have been increased.
New event monsters that can change or help the hunting flow have been added.
Characters that are level 56 and above can no longer enter Cruma Tower.
Monsters
A dungeon monster's ability to return to its location when it goes outside a certain range has been enhanced.
Hellbound
If a character enters Hellbound for the first time, everyone else on the server can enter by completing "Path to Hellbound" quest instead of "That's Bloody Hot" quest.
Miscellaneous
The hunting efficiency of close-range melee classes has been increased in Varka Silenos Outpost, the Outlaw Forest, and the Garden of Beasts.
Items
Decreased Item Prices
The shop prices for all weapons, armor, and accessories have been lowered.
Item Manufacturing
When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item.
A Foundation Item can be refined into a Masterwork Item by the Blacksmith of Mammon.
Masterwork Weapons may be converted into Kamael-exclusive weapons and dual-swords.
New Weapons, Armor, and Accessories
Common Items have been added up to A-grade. These items have the same stats as Superior Items, but they cannot be enchanted, enhanced, or augmented. They can be purchased at shops or obtained through hunting regular monsters.
You can purchase a Luxury Gold Circlet and a Luxury Silver Circlet at the Luxury Shop in Giran.
Shop Sales and Added Exchange Items
Shops now sell up to top-tier C-Grade items, and the Luxury Shop sells up to low-tier B-Grade items.
B-Grade items can be exchanged for a different item of the same grade through the Blacksmith of Mammon. (Superior Items cannot be exchanged.)
Magic Accessories Augmentation
Superior and Masterwork jewelry such as rings, necklaces, and earrings can now be augmented.
Herbs
New instant herbs have been added. The duration for instant herbs has been increased from 2 minutes to 5 minutes.
PVP Changes
Fame
Fame can be acquired only by characters above level 40 who have completed the second class change.
Fame can be obtained through various activities such as advancing onto a registered battlefield (a castle siege, fortress siege, or hideout siege) and defeating an enemy.
The best scores by ranking are registered at the Festival of the Darkness, and if your affiliated clan is victorious, you receive a certain amount of Fame from the Festival Guide as a reward.
Olympiad
You can obtain Fame by consuming a Noblesse gate pass through the Olympiad Guide.
Fame is consumed when using various abilities through the "Fame Guide" who is located in the Town of Aden and Rune Township.
There is a limit to how much Fame a character can earn. Once the cap is reached, no more Fame will be earned.
Fame Rewards
Superior and Masterwork top-tier A-Grade weapons and armor have a PvP augment option that can be purchased with Fame. (This makes the weapon and armor no exchange/no drop.) In addition, once the item has been specialized, you can no longer refine, crystallize, convert or add an attribute to it. Enchanting, however, is still permissable.
Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased with Fame.
Battlefield Penalty
A character that is registered on the designated battlefield does not incur any Exp. penalty upon death; however, a death on the registered battlefield reduces some stats for a certain amount of time.
Various penalties can be cancelled through the "Recovery Spellbook for Battlefield Use", and this can be purchased through the Fame Guide.
Charm of Courage
The Charm of Courage's effect has been changed to allow resurrection on the same spot upon death on the battlefield.
Changes to PvP Duel Status Mark Time
The purple condition duration has been increased from 40 to 120 second, and the removal notification time has been increased from 5 to 20 seconds.
The rate at which a character name flashes when the PVP flag is about to drop will get faster as time runs out.
Clans
The amount of clan fame acquired for various clan activities has been increased.
Attributes
Increased Armor Attributes
The attribute values that can be added to armor have been increased by about 2 times.
The success rate of armor attribute enhancing has been increased.
Armor with previously bestowed attributes will possess the changed attribute values.
Pets and Servitors
New Pet Items
A resistance to magic pet accessory has been added.
Armor that can be used by baby pets (including improved baby pets) has been added.
Improved Pet System
The amount of time you have to revive your pet before it disappears has been increased to 24 hours. This resurrection period does not apply to pets who die from starvation.
Servitor Changes
Servitors' battle values (HP, Physical Attack, Magic Attack and Defense) have been changed.
Merrow the Unicorn & Magnus the Unicorn: The maximum number of monsters that can be attacked with AoE magic has been decreased.
New Servitor Buffs
New skills have been added to Feline Queen, Unicorn Seraphim, and Nightshade.
Quests
New Quests
Traces of Evil
Invention Ambition
Good Work's Reward
A Special Order
Path to Hellbound
Existing Quests
The first job change quest's level requirement has been changed from level 19 to level 18.
The rewards for the first and second job change quests have been modified.
For the second job change quests, the item drop rate has been increased and the item collection amount has been decreased.
Master Toma's location has been fixed. He no longer moves to other areas.
The rewards for Clan Fame-related quests have been increased.
The level needed to perform the Merciless Punishment quest has been changed from 12 to 10.
The reward amounts for one-time quests have been increased. (Some quest rewards are the same as before.)
The item drop rates for repetitive quests have been increased. (Some quest rewards are the same as before.)
Characters are able to advance more easily to their first job change by obtaining specific quest suggestions from the Newbie Guides in their starting village. These quests begin at level 6.
Interface Changes
Keyword Filtering
You can enter your text into your Chat Window Options under Keyword Filtering. When the corresponding text is generated (from an item dropping, the item name being typed in a chat channel, etc.), the bottom row of text in your Chat Window will mark that specific keyword or keywords. Your game will also make a notification sound if you selected "Notify with effect sound" under Keyword Filtering.
Item Name Color
Item names appear in a different color on the item description, depending on the item's rarity. For instance, Common Item names are grey, Rare and Foundation Item names are white, and Masterwork Item names are yellow.
Buff Removal Function
For beneficial effect buffs, you can remove the buff by pressing Alt and left-clicking on the buff icon. (Song and dance-related buffs cannot be removed.)
New Buff Slot
A buff slot has been added for song/dance buffs and debuff-related uses.
Eval/Endorse System
The Recommendation System has been renamed to the Eval/Endorse System. The way it works has not changed.
Other Changes
Support Magic
Characters can now receive support magic up until level 62. (Orc Shamans receive a fighter-type buff until the second job change and a mystic-type buff after.)
Magic Barrier and Haste have been added. Life Cubics can be used up until level 34.
Newbie Travel Tokens are no longer provided. Players can now teleport to other starting towns by speaking to the Newbie Guide.
New-Character Items
When a character is created, it automatically receives 10 Scrolls to move to the Kamael Village and 5 Adventurer's Scroll of Escape in its inventory.
Free Teleports
Characters below level 40 can use the Gatekeeper NPCs to teleport for free.
Social Actions
Two new social action have been added for each race (one for males, one for females).