Maximum Level Increase The maximum level has been increased from 78 to 80. Subclasses can also reach level 80, complete third class transfers, and become Noblesse. Only the main classes may compete in the Olympiad games to become Heroes. HP Recovery Speed Increase HP Recovery Speed has significantly increased for players level 40 and below (while sitting down.) Ranks New ranks will now be created based on a character’s social status and clan activities.
Other Changes
When a chaotic character with less than 5 PKs is killed by an NPC and drops an item, a party/clan no longer has the 15 second priority.
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[ Clan Organization | Upgrading Clan Levels | Royal Guards and Order of Knights | Reputation Points | Clan Skills | Clan Academy | Clan Rights and Delegation | Other Changes ] The maximum clan level has been increased from level 5 to level 8. When the clan level is 5 and above, additional members may be added by creating an Academy, Royal Guard, and Order of Knights. The organizational structure of the clan and number of clan members are as follows:
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The maximum number of members within an Academy is 20. The maximum number of members in a Royal Guard is 20, and up to a total of 2 Royal Guard units may be created. The maximum number of members in an Order of Knights is 10, and up to 4 Orders of Knights may be created. The requirements for upgrading the clan level are as follows:
Royal Guards and Order of Knights When a clan leader upgrades the clan’s level by consuming the clan’s reputation score, the leader may create sub-units called Royal Guards and Orders of Knights. Requirements for Creating a Royal Guard When a clan reaches level 6, a Royal Guard may be created. Upon creation of a Royal Guard, one of the clan members must be appointed an administrator. Up to 2 Royal Guards may be created. The maximum number of members in a Royal Guard is 20. Requirements for Creating an Order of Knights When a clan reaches level 7, an Order of Knights may be created. Upon creation of an Order of Knights, one of the clan members must be appointed as an administrator. Up to 2 Orders of Knights may be created under one Royal Guard. The maximum number of members in an Order of Knights is 10. Disbandment Once created, Royal Guards and Orders of Knights cannot be dissolved unless the clan is dissolved. When the administrator of each unit withdraws from their clan, the unit remains, and the administrator position becomes vacant. In this case, the clan leader must appoint a new administrator. The reappointment of the unit administrator can be done through an NPC that is in charge of clan-related activities. Organizational Structure The organizational structure of the units are as follows:
Rights Within the Clan
Sub-units can participate in a clan war and siege war under the same conditions as the clan. Which organizations you can invite a new clan member to join is determined by what organization you belong to yourself. When inviting someone, you can now see only those organizations to which you can invite someone. For example, Royal Guard members cannot invite a new clan member as a direct clan member but can invite a new clan member only to Royal Guard/Order of Knights/Academy. When a clan reaches level 5 or more, the clan may accumulate clan reputation points which are earned through various clan activities. The world clan ranking based on the clan reputation score may be viewed in the Adventurer's Guide Book. The reputation score increases in the following cases:
The reputation score decreases in the following cases:
Clan members may purchase an A-grade Apella Armor Set with their clan reputation score. The related NPCs are located in the Town of Aden and Rune Township. New clan skills that can be applied to all clan members have been added. Once a clan skill is mastered, it can be permanently used until the clan is dissolved. However, if the clan’s reputation score becomes 0 or below, the skill will no longer work until the reputation score returns to a positive number. When a clan member reaches a status whereas the clan skill can be applied, that clan skill is displayed in the player’s skill window and the skill’s effects are then usable. As the clan’s level increases, additional skills become available. In order to master a clan skill, a clan needs to accumulate special items related to raid bosses and have a sufficient reputation score. If a clan’s reputation score reaches -1 or below, it will be unable to learn clan skills, even ones that do not require a reputation score. The new clan skills are as follows:
An Academy system has been added in order to ease game play for new players in addition to creating a method for long-term clan expansion. Creation Requirements Clans level 5 and above may create an Academy. Conditions for Joining Any character, level 39 or below, who has not yet joined a clan and has not yet completed the second class transfer may join an Academy. The maximum number of members in an Academy is 20. How to Create an Academy The clan leader can create an Academy through NPCs who are in charge of clan-related activities (a High Priest, Grand Master, etc.). Benefits and Withdrawal of Academy Members When an Academy member completes his/her second class transfer, the member will receive a commemorative item. The Grand Master NPC of the member’s own class will award the commemorative item automatically upon the completion of the second class transfer. The member is then automatically withdrawn from the Academy, and will not receive a penalty for re-joining a clan. Academy Members’ Rights An Academy member’s clan name is the same as the main clan name, but is displayed in yellow. Academy members may use clan chat and alliance chat. By default, Academy members may use the clan hall and castle owned by the clan just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them. Academy members may use the clan warehouse and clan bulletin board just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them. The rights below cannot be bestowed upon Academy members:
When in a clan war or a siege with Academy members:
Sponsors Academy members who have a sponsor have their names displayed in yellow, but the names of those without sponsors are displayed in white. Clan members who have master management rights may appoint other clan members as sponsors for Academy members. Alert messages indicating their logged in status will be displayed for Academy members and their sponsors. The relationship between Academy members and their sponsors may only be one-on-one.
Clan members who have master management rights may dissolve the relationship between an Academy member and their sponsor. Academy members can acquire a D-grade armor set through a quest that may be conducted with ordinary clan members. Only Academy members and graduates of an Academy may wear the armor set acquired through this quest. When withdrawing from an Academy, after acquiring the armor set, the armor will not be unequipped automatically. However, once you unequip the armor it cannot be worn again. Many different kinds of rights have been added and modified for clan leaders to bestow upon clan members. Clan leaders need to pay extra attention when they bestow these rights to their clan members especially when related to things such as clan reputation points, clan member joining/withdrawal, and rights related to the clan’s castle and manor. New rights include:
Modified rights include:
The clan leader may assign rights related to clan halls and castles even when the clan doesn’t own one at the time. The “Edit Privileges” function has been added for the assignment of simple rights. A clan leader may setup clan rights in advance and according to rank. To assign rights to clan members by rank:
Clan Leadership Transfer A clan leader may transfer their rights to other clan members. The leader must request the clan leader transfer from an NPC who is in charge of clan activities. The new clan leader will assume their new role during the next regularly scheduled maintenance time (10:30 CDT on Tuesdays). (The clan leader transfer should still be completed even when the server is down unexpectedly.) A clan leader transfer may be cancelled anytime prior to the regular maintenance time. Clan Window Many different functions have been added for easier and more systematic clan-related activities and as such, the related interface has also been improved. Double click on a clan member’s name in the member list to open a menu window displaying the rights given to that member. Selection tabs have been added to the clan window so that you may see the members of the main clan, Academy, Royal Guard, and Order of Knights. In order to invite somebody to join a clan, click the “Invite” button and select the organization within the clan you wish to invite the person to. When clicking the Edit Emblem button, the menu window where you may register or delete the clan emblem or clan insignias is displayed. An information window to view clan war information by status has been added as well as an Edit Privileges window. The maximum number of clans in an alliance is three. The penalty given upon dismissal or withdrawal from a clan has been shortened from 5 days to 1 day. Clan Hall Managers now show the amount that will be deducted from the clan warehouse and the date the transaction will occur. |
You may view the Olympiad score from the previous period of games through the Grand Olympiad Manager. When an Olympiad game ends in a draw, the Olympiad points for PCs on both sides are now reduced. A buff is provided in games between PCs of the same class and a Noblesse Gate Pass is rewarded to the winner. Hero skills and clan skills cannot be used in an Olympiad game. When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class. However, the basic requirements to be a Hero, which are that the character participate in 5 games and should have at least one victory, remain the same as in Chronicle 4. When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message. When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically. When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled. Hero Skills New Hero skills have been added. Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status.
Other Changes When Heroes participate in a raid against Antharas, Valakas, and Baium, the boss monster has a chance to shout out the Hero characters’ names. |
[ New Skills | Changes to Existing Skills ]
The skills below have been added.
1. The resistance level against various abnormal state attacks has been modified.
2. Abnormal states relating to elemental attacks have been modified as follows:
3. The effect and duration of skills that reduce Speed have been reduced. 4. Hate and Aura of Hate can now target casters. 5. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart. 6. Lightning Strike’s MP consumption and success rates have increased. At the same time, the skill’s duration and recovery time have decreased. 7. Corpse Plague’s MP consumption rate and effective range have decreased. 8. The MP consumption rate for Touch of Death and Touch of Life has decreased. 9. The attacks for the skills below have been added.
10. Energy skills have been changed as follows:
11. Focused Force and Sonic Focus now consume HP and MP separately. 12. The casting speed of Sonic Rage and Raging Force have been slightly increased. 13. When using Duelist Spirit in PvP combat, damage has increased and recovery time has decreased. 14. Totem skills have been changed as follows: Recovery time has been adjusted.
Details of Skill Changes
15. The skills below will have a chance to disregard the target’s shield defense rate.
16. The Revival effect has changed to full HP recovery, and the requirement to use the skill has been changed from 10% to 5% of the caster’s remaining HP. 17. In case of the Rage and Frenzy skills, the effect will be applied differently according to the equipped weapons.
18. The Focus Attack skill has been re-categorized from a toggle skill to a buff skill, and the appropriate skill levels have been added. 19. The recovery time and MP consumption of Dash and Blinding Blow have been decreased and the skills’ duration has been increased. 20. Lethal Strike’s effect has been increased.
21. Lethal Strike’s effect has been added to Deadly Blow and Blinding Blow. 22. The Lethal Strike and skill critical effects (skill damage x2) have been added to Backstab, and the damage of Soulshots has been increased due to a change in the damage formula. 23. A cancel target effect has been added to Stun Shot, Trick, and Switch. 24. A skill critical effect has been added to Double Shot (Skill damage x2). 25. Snipe’s P. Atk., Accuracy, and firing range have been increased, and the casting speed and recovery time have also been increased. 26. The skill casting time of Sleep and Sleeping Cloud has been increased. 27. In the cases of Cancel and Touch of Death, up to 5 skill effects of the target can be removed. 28. The Mage class is penalized in decreased Accuracy with increased casting time when using a bow or spear. 29. When a servitor hits a player, damage is only applied at a certain rate. But when it is a non-specialized servitor, the damage rate goes down even further. 30. For the skills that absorb HP at a certain rate of damage, their MP consumption has been adjusted.
31. The power of Dark Vortex has been decreased, and its absorption ratio has been increased. 32. Sorcerers, Spellhowlers, and Spellsingers can now learn Curse Fear. 33. The range of Mass Slow has been changed to the target base from the caster base. 34. Berserker Spirit and Holy Weapon can now only be used on party members. 35. Evasion now will be additionally decreased from existing effects when casting Berserker-related skills, such as Berserker Spirit and Rage of Pa'agrio. 36. The effects of Greater Heal, Greater Group Heal, and Heart of Pa'agrio (learned after completion of the 2nd class transfer) are changed from instant effect to instant+sustaining effect (heal over time). The overall regeneration skill amounts have been increased to 110~120% as compared to before. 37. The effect range for clan/alliance skills (Mass Resurrection included) have been significantly increased. 38. A Mana burning effect has been added to Aura Sink and Seal of Gloom. 39. The success rate of Forget, Curse Fear, Anchor, Peace, Hold Undead, and Lightning Strike has been increased. 40. The effects of certain skills have been changed. 41. MP/HP consumption have been adjusted to fit the effect of some skills. 42. The SP required to learn skills have been adjusted according to class. 43. The effect of Mental Shield has decreased. 44. Backstab can inflict damage directly on HP regardless of the target player’s CP. 45. The monsters below will no longer be affected by skills such as Dance of Shadow, Stealth, and Silent Move, and effects such as Lethal Strike and effects that forcefully change the targets.
46. The Sonic Blaster skill is now learned at level 43 (previously level 40). 47. The Double Sonic Slash skill is now learned at level 49 (previously level 46). 48. The effect of Transfer Pain skill can now be applied only when the servitor is near the master. 49. The re-use time for Curse Fear has been reduced from 20 to 10 seconds. |
Teleport locations and their associated costs have changed. The changes regarding teleportation are as follows:
Teleportation areas have been reset according to the roles and functions of the Gatekeepers. Ordinary Gatekeeper
Noblesse Teleport
Clan Hall Teleport
Seven Signs Priest Teleport Competition Period: Both Dawn and Dusk may be used.
Validation Period: Only the winning group may use teleportation.
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[ Rune Territory | Schuttgart Territory ] New hunting grounds and dungeons have been added to Rune Territory, the Orc areas, and Schuttgart Territory. These will also connect the Dwarf areas to the mainland. Three dungeons have been added to the Rune Territory. The Pagan Temple The Pagan Temple is located in Rune Township. Some of Rune’s nobles worship the devil Triole, one of the “4 Kings”, and have built this temple in a large area in the underground of Rune Township. In order to enter the temple, you must be one of the Pagans or make an oath that you will be making an offering to Triole. The monsters appearing here are at levels 80 to 87, some of the highest level monsters in the world. The Stakato Nest
The Stakato Nest is located to the east of the Swamp of Screams. In this underground cave, there resides the Stakato Queen (who is almost at the end of her life) and her followers. The Stakato Proconsul, an elite warrior class of the Stakato, is born and raised here. The monsters appearing here are at levels 72 to 80, and present new battle challenges to players. The Monastery of Silence is located to the east of the Valley of Saints and is at odds with The Pagan Temple. This dungeon was built by the priests of Einhasad. The Monastery has two entrances, and it is possible to enter from both ways since it is adjacent to Goddard and the border of Rune. The monsters appearing here are at levels 80 to 87, some of the highest level monsters in the world. Six hunting grounds have been added to Schuttgart Territory. The Frozen Labyrinth The Frozen Labyrinth is located southeast of Schuttgart Castle and is a field hunting ground composed of many valleys. The structure of the valleys is complicated, much like a labyrinth, and is connected to the The Ice Queen’s Castle. You may hunt solo or in a group in this area. The monsters appearing here are at levels 53 to 63, and mean business. The Den of Evil The Den of Evil is located south of Schuttgart Castle. In this area, Ragna Orcs are expanding their power by using evil spirits in league with the Baranka Shamans. You may hunt solo or in a group in this area. The monsters appearing here are at levels 40 to 50. The Plunderous Plains The Plunderous Plains are located east of Schuttgart Castle. This area was once a very important transportation hub that connected Dwarven villages and the Town of Schuttgart by railroad. This vile and unlawful area is now full of brigands who target Dwarven merchants. There are field hunting ground here with monsters at level 30 to 40. The Ice Queen’s Castle The Ice Queen’s Castle is located southeast of Schuttgart Castle, and may be entered through the Frozen Labyrinth. Only a party of two or more members can enter. All party members must possess 10 Silver Hemocytes gained through a quest. This hunting ground is based on a timed attack concept, and only one party may enter every 35 minutes. If the raid boss is not attacked and defeated within the given time, then the party is transported back outside. The monsters inside the castle are levels 55 to 60. Restarting is impossible once you are in the Ice Queen’s Castle; even if the server goes down, players must meet the entry conditions and start over from the beginning. The Crypts of Disgrace The Crypts of Disgrace are located southwest of Schuttgart Castle. These crypts are part of a passageway that leads to Schuttgart Castle from the Orc Village. Players may hunt solo or in a small groups here. The monsters appearing here are at levels 25 to 32. The Pavel Ruins The Pavel Ruins are located south of the Town of Schuttgart. Here the giant Pavel used to study weather phenomenon. The ruins are now under control of a mad dwarf scientist known as Dr. Chaos. The monsters appearing in these ruins are at levels 46 to 54. |
[ Frintezza | Life Crystals ] Monsters with unique battle characteristics have been added in accordance with player level increases and other improvements to the game. The monsters can have the following new abilities when fighting within any of the hunting grounds:
Monsters that present many different abilities based on various battle situations have also been added. Raid Boss Monsters The abilities of a raid boss monster has increased overall, and the rewards have also increased. Just like the raid bosses, boss-ranked monsters (i.e., Ant Queen, Core, Orfen, and Zaken) and their monster followers now use petrification or silence when they are attacked by players 9 or more levels higher, or if they are using skills. Raid monsters have been added to the newly added territories in Chronicle 5. Frintezza, the son of Baium of Elmoreden, has been added as a new boss monster. Frintezza was granted eternal life from a devil, and he presents a unique battle style and characteristic than that of any other existing boss monster. Location and Entry Frintezza resides in the last tomb beyond a secret wall that is connected to the Imperial Tomb. In order to enter, players must satisfy the entry conditions through a related quest that begins with the Nameless Spirit within the Four Sepulchers. A minimum of four parties may enter; five parties at most can enter. These parties must be organized through a command channel and the command channel leader must possess Frintezza's Magic Force Field Removal Scroll. The Last Imperial Tomb The Last Imperial Tomb is made up of a long passageway and a room where Frintezza resides. In the passageway connected to Frintezza’s room, you can gain many items that will be useful in your battle with Frintezza. Rewards from the raid monsters have been diversified, and a new process of item assembly has been added. Many different kinds of Life Crystals may be acquired from hunting raid monsters at level 40 and above. These crystals can be assembled through an Adventure Guild or the Adventure Guild Manager to create C Grade, B Grade, and A Grade items (weapons, armor, accessories, hair accessories, etc.). When a clan that owns a castle hunts a certain raid monster, an Adventure Guild Manager who can assemble A-grade weapons and armor appears in a castle town that is owned by the clan. Certain Life Crystals, dropped by raid monsters, may be changed to the Life Crystal necessary for assembling A-grade weapons and armor through an Adventure Guild Manager.
You may also gamble by trading a Life Crystal for other items with an Adventure Guild NPC. |
[ Instant Effect Items | Demonic Sword Zariche | Armor Set Bonuses | Adventurer’s Guide Book | New Items | Recipes ] In order to maximize the efficiency of solo hunting, instant effect items have been added. Instant effect items are only dropped in areas set as solo hunting grounds. When hunting monsters in these areas, instant effect items, such as items to increase your HP/MP regeneration or P. Atk./M. Atk are dropped. The instant effect items are as follows:
Herbs of Life and Herbs of Mana do not recover HP and MP at any standard rate; they recover a certain % of total HP and MP of the character that picks them up. Herbs of Strength and Herbs of Magic have overlapping effects with existing skills that have similar effects and their duration time is 2 minutes. Instant effect items cannot be stored in inventory and will immediately take effect when they are picked up. If an instant effect item is dropped by a monster and not picked up within 15 seconds, they will disappear. When a party member picks up an instant effect item while they are hunting, the effect will be applied instantly to the person who picked it up regardless of the party’s looting rules. The weapon of slaughter, The Demonic Sword Zariche (hereafter Zariche), was once used by the Demon Bremmnon, one of the four demon kings. Drop Rate and Possession Rules
Wars and Parties The following will be applied to the character who possesses Zariche in PvP, clans wars, and in parties.
Olympiad and Heroes
Ability and Life Span
Additional effects will be bestowed when complete armor sets are enchanted to +6 and above. Each individual item in the set will need to be enchanted to +6 or above in order to benefit from the new effects. These effects differ depending on each individual armor type or grade. An Adventurer’s Guide Book has been added for quest information, hunting grounds, raid boss monsters, areas, etc. Raid scores and ranking can be viewed in the raid information window. Raid score is calculated in one month cycles, and when a new cycle starts, the score from the previous period is initialized. The new period starts the 1st of every month at 05:00. The previous score and ranking will be displayed for 1 week, and after one week the information of the current period will be displayed. The book can be purchased from a grocer in each village. Weapons D Grade through A Grade weapons have been added.
Courage Charms Courage Charms, items that can prevent the reduction of experience points upon death in a siege, have been added. These charms may be stored in inventory and used similarly to a Lucky Charm (by double-clicking on it.) Only Courage Charms that are the same level as one’s expertise skill level or an upper-grade Courage Charm may be used. When a player dies in a siege and the Charm is in effect, experience points are not lost. This is only applicable when a death occurs on the battlefield. The effect of the Courage Charm does not overlap with other buffs and is applied separately. The effect lasts about 2 hours. It can be purchased from Trader Ralford in the Ivory Tower located in Oren Territory. Courage Charms may be exchanged or traded. Clan Armor Sets Clan Apella armor sets may be purchased by using clan reputation points. An Apella set can only be worn by the Baron class and above. Academy members can gain a Clan Oath armor set through a quest. Armor sets by type are listed below:
Hair Accessories Twelve new hair accessories have been added.
Recipes for the new Chronicle 5 weapons have been added.
Recipes for the A Grade items below are now dropping from monsters.
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[ Fishing King Championship Tournament | Night Fishing | Fisherman’s Potions ] Fishing King Championship Tournament Event The Fishing King Championship Tournament event has been added, and gives an award to the person who catches the biggest fish. This event is held at special times and will be announced when it begins. Night fishing can be done from 12:00 a.m. to 06:00 a.m. (game time). Game time can be viewed by typing /time. Luminous Bait is necessary for night fishing and may be purchased through a Fishermen Guild Member. Luminous Bait can only be used at night. When fishing at night and using Luminous Bait, high quality (high-grade) fish will be tempted to bite. A high-grade fish can use deceptive skills unlike ordinary fish. When a high-grade fish uses its deceptive skills, reeling and pumping must be used in the opposite way in order to reduce the fish’s HP. Depending on its type, a high-grade fish may reward you with various “Fish Scale” drops. If you collect enough “Fish Scale” of the same type, you may bring them to a Fishermen Guild Member for additional rewards. Depending on your fishing mastery level, the types of high-grade fish that can be caught and rewarded fish scales will differ. A new item, the “Fisherman’s Potion”, has been added. Fisherman’s Potion The Fisherman’s Potion temporarily reduces a player’s fishing mastery level to catch a fish at a desired level. The potion may be purchased from a Fishermen Guild Member. If the potion's level is higher than the user’s fishing mastery level, the potion has no effect. The effect of using a Fisherman’s Potion lasts 60 minutes. Fishing Potion The Fishing Potion restores a player’s fishing mastery level, which was lowered by the Fisherman’s Potion, back to the previous level. The Fishing Potion may be purchased from a Fishermen Guild Member.
The Fishing Potion can take effect even though the Fisherman’s Potion was not used previously, therefore please exercise caution when using it. |
[ New Quests | Changes Related to Previous Quests ] Quests related to clans, Boss Monster Frintezza, clan hall siege wars, and other various topics have been added. Quests Related to Clan Reputation Score
Academy Member Quests
Clan Hall Capture Quests
Access to Frintezza Quests
Runaway Quests
Other Quests
Changes Related to Previous Quests The way that NPCs have exclamation points over their heads as a way of giving quest information has changed. Exclamation points used to be shown for low-level quests even to higher level players regardless of the recommended level for conducting the quest. The exclamation point will now only be shown when a player is at the suitable level and condition to take on the quest. Generally, an orange-colored exclamation point will be displayed for a quest that fits the recommended level, but quests that can be conducted regardless of clan, pet, or recommended level will display a sky-blue exclamation point. Exclamation points for quests are now distinguished in two ways.
The quests below have changes in their content and rewards: Gather the Flames
Enhance Your Weapon
Coins of Magic
Fate's Whisper
Kail's Magic Coin
Stolen Dignity
First Class Transfer Quests for Orcs and Dwarves
Eggs and Specialty Liquor Deliveries
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[ Item Purchase and Exchange | Compass | Shortcut Window | Multiparty Command Interface | Party Matching | Other Changes ] Item purchase and trade functions have been improved. The other player's character name and clan name are now displayed in the exchange and trade window and the private store sell/buy window. When confirming an exchange, the trade window is deactivated to clearly display when the exchange is ready. The color of the letters and the amount of the “Manufacturing Cost” is displayed differently in the Dwarf Manufacture window to clearly show the trading amount. When placing an item in the trading window while trading and exchanging an item, the weight gauge now displays the weight of the item in the lower right-hand corner of the window. The compass function has been improved. The current position of your character is now displayed in color. Compass colors, by area, are as follows:
The Shortcut window lock function has been added. When the shortcut window is locked, shortcuts cannot be added, moved, or deleted. This setting may be changed by clicking on the lock icon located at the bottom of the shortcut window. The conditions for opening a command channel have been changed so that clan members who are not clan leaders may open the command channel when the clan skill “Clan Imperium” is activated. A function that teleports all party members of a command channel at the same time when they enter into the area for a boss war has been added. In a boss war (Antharas, Valakas, Baium), the party with a pre-designated command channel leader and has satisfied all other conditions will be bestowed the rights to pick up items for a certain period of time. The conditions to gain item priority rights are as follows:
The size of the chat window in the party room has expanded. The character list window has been enhanced to include whisper and invite functions when used in conjunction with the party matching window. A quantity of items may now be moved all at once by holding down the Alt key and dragging them at the same time. The current Announcement is now displayed in the system message window. A “Find Private Store” button has been added to the Action Window. Pet type is now displayed in the Target Window under detailed information. The problem with enchanted items not being displayed properly in the pet’s inventory has been resolved. The game pad shortcut window has been improved. The item tool tip regarding items and how to use their effects has been enhanced. The Cloak slot has been removed from inventory; instead there are now two head accessory slots. The resurrection window will no longer disappear when a dead character presses the Enter key while the resurrection confirmation window is open. The looting time for boss monsters’ drops has been increased from 15 seconds to 5 minutes, therefore characters or parties that didn’t contribute at all to the battle cannot acquire any items for 5 minutes. |
[ New Castles and Clan Halls | Wild Beast Reserve | Fortress of the Dead | Rainbow Springs Chateau ] Rune Castle and Schuttgart Castle Rune Castle and Schuttgart Castle have been added to the Rune Territory and Schuttgart Territory respectively. Rune Castle is a royal castle like Aden Castle, and it receives a tribute from Goddard Castle and Schuttgart Castle. New Clan Halls in Rune and Schuttgart Seven contracted clan halls have been added to the Rune Township and four contracted clan halls have been added to the Town of Schuttgart. The clan halls in the Rune Township are A-Grade clan halls; the clan halls in the Town of Schuttgart are B-Grade clan halls. The Wild Beast Reserve is north of the Beast Farm and similar to the Bandit Stronghold’s clan hall battle system; it is a contested hideout. The clan must be level 4 or higher to participate. Only the first five clans to arrive may participate in the contest after qualifying (A Grand Plan for Taming Wild Beasts quest) and speaking to a messenger NPC at the entrance of the Wild Beast Reserve. The A Grand Plan for Taming Wild Beasts quest may only last for one hour prior to the start of the clan hall war. Clan members who want to participate in the contest have to register with the messenger NPC and have a maximum of 18 members participate. When a player dies during a clan hall war, he/she is resurrected at the restart point and must return to the battlefield through a gatekeeper who is in that area. There are monsters only found in the Wild Beast Reserve, and they are easier to tame than the ones in the Beast Farm. The Fortress of the Dead is located southeast of the Rune Township and is a contested hideout similar to the siege style of the Devastated Castle clan hall. It is of the highest grade among all contested clan halls. Only a clan level 4 or higher may participate. Siege registration is open up to two hours before a war and is scheduled through the messenger NPC outside of the clan hall. The siege war follows the same rules as Devastated Castle. The siege war goes on for one hour, and the clan that contributes the most to killing Lidia von Hellmann takes possession of the clan hall. If the followers of Lidia von Hellmann, Alfred von Hellmann, and Giselle von Hellmann are killed, the clan hall war will be a lot easier. The siege war ends upon the death of Lidia von Hellmann; just as in Devastated Castle, and if there is no clan that has killed the applicable NPC, the clan hall is under the NPC’s possession until the next siege war. The clan that owned the clan hall previously will be automatically registered in the next clan hall war. The possessing clan hall leader can ride on a wyvern. Rainbow Springs Chateau is located north of the Hot Springs area. A new style of siege war has been applied to it, which is different from previous contested clan hall war styles. In order to own the clan hall, winning is decided through a mini-game. Only a clan level 3 or higher is allowed to participate and the maximum number of clans is four. Participants may have 5 or more member in their party. How to Participate A clan leader in possession of a “Rainbow Springs Clan Hall War Decree” may register to participate through a messenger NPC up to one hour before the contest begins. The top four clans, owning the highest number of Rainbow Springs Clan Hall War Decrees amongst them, will be chosen to compete and their clan leaders notified through a system message.
Rainbow Springs Clan Hall War Decrees may be obtained by fishing in the Hot Springs area of Goddard. However, a player must use Hot Springs Bait for fishing bait. If a participating clan requests disorganization in the middle of a siege war registration period, the siege war participation registration is automatically cancelled. However, the certificates are not returned at this time. A participating clan may cancel its participation up until the end of the registration period. If this happens, the clan will only get back half of their submitted certificates. The clan that owns the Rainbow Springs Chateau is automatically registered for the next contest. In this case, the top three clans, owning the highest number of Rainbow Springs Clan Hall War Decrees amongst them, will be chosen to compete. Battle Method A Rainbow Springs Chateau siege war is held at the east arena of Rainbow Springs. After clans are selected to compete, the contest is comprised of a one-hour waiting period, a contest time of 58 minutes, and an end time of 2 minutes. Registered clans must organize one party with five or more members, with their clan leader as the party leader. The party must move to the arena before the siege war starts and enter the arena through the Caretaker. The surrounding area of the arena is a Peaceful Zone. Participating clans enter into different game fields respectively and through the Caretaker. Upon entering the arena, all buffs that are active on all participating characters will be removed, and summoned pet/servitors will disappear and cannot be summoned back into the arena. Once the contest begins, a Hot Springs Yeti and a Hot Springs Gourd appear in the center of the arena and treasure chests appear randomly throughout the arena. The Hot Springs Yeti announces the game rules and helps guide players. All of the Hot Springs Yeti’s shouts may be collected and then exchanged with/for various Hot Springs items. Text exchange or Hot Springs item use is only available to the clan leader and clan members. Participants can break the spawned treasure chests in the arena and can acquire text passages. Text items cannot be exchanged; therefore to give them to other characters, they should be dropped first and then picked up. Treasure Chests can only be damaged with your bare hands, however Mimics can be attacked with P. Atk and M. Atk. When using Hot Springs Nectar, an Enraged Yeti is spawned at certain intervals and interrupts the game. The Enraged Yeti can be attacked with P. Atk. and M. Atk. The Hot Springs items may be used when the Hot Springs Yeti is a target, and they can reduce the HP of the gourd, cast debuff on other teams, change the gourd, or recover. The team that first destroys the Hot Springs Gourd wins the game. All the participants are then teleported outside of the arena after a 2-minute delay. At the end of the game, a manager NPC appears and cleans the arena by picking up all the item drops. The game continues even if the server goes down in the middle of the mini-game. |
Sieging Rune Castle The siege boss monster, Benom, has been added to Rune Castle’s underground prison. Benom appears in the castle dungeon 24 hours before a siege war. The defending side can teleport to the dungeon and raid the monster until a siege begins. If the defending side still hasn’t caught Benom before the siege war begins, Benom will appear near the throne in the inner castle when two or more Life Control Towers are destroyed in the middle of a siege. Benom will attack both the defending and attacking sides. Other Changes Due to the addition of the Rune and Schuttgart Castles, up to five sieges may now be waged at once. Siege function administration is now only available during the Seven Signs seal validation period. |
When a player from the winning side of the previous period tries to join the same group through a priest, the previously-deposited Seal Stones are automatically settled as Ancient Adena. By doing this, even though the player from the winning side joins the same group in the next competition period, the previous Seal Stones score will not accumulate. During the seal validation period, the defeated side and players who have not rejoined may now enter the Dimensional Rift through the Gate Keeper Ziggurat at the entrance of the Seven Signs common dungeons. An amount of Adena must be paid. When attempting to join a group through a priest during a competition period and if the player’s inventory weight/quantity is at 80% and above, he/she cannot join. |
With the addition of Rune Castle and Schuttgart Castle, a Manor System will apply to the Rune, Orc, and Dwarf areas. |
Previously, when a master was away from the point where a servitor killed a monster, other party members could still acquire the experience points that the servitor’s master was supposed to take. This problem has now been resolved. An issue with experience point penalties, based on the level differences between party members, not being applied has been corrected. Some servitors’ abilities have been changed slightly. Their fighting power remains similar to Chronicle 4. When other players target a servitor, the servitor’s HP gauge can now be viewed. When a servitor attacks a player, it receives a certain damage (P. Atk./ M. Atk.) penalty. (This penalty is not applied to monster hunting.) Some servitors’ consumption rate of Beast Soulshots has been changed. A servitor cannot be un-summoned in the middle of combat. (In Chronicle 4, it was impossible to summon but it was possible to un-summon the servitor.) When riding on a Strider, potion and scroll effect buffs will no longer disappear. Three tamable monsters, located within the Beast Farm clan hall, have been added: Tiny Baby Cougar, Tiny Baby Buffalo, Tiny Baby Kookaburra. Inside of a clan hall, monsters may be tamed with Golden Spice.
Little Harness has been added as Baby Pet armor. The Little Harness can be worn by Baby Pets (Baby Cougar, Baby Kookaburra, and Baby Buffalo) and can be purchased from Pet Managers in each town. |
The game updater has a new look. Snow or rain may appear in the Rune or Schuttgart territories. Weather Effects can be turned off in the Video Options. When entering the game’s “no fly zone” while on a Wyvern, such as the Lair of Valakas, a warning message will be displayed. After a period of time, your character will die if you remain in this area while flying. In the Game Option menu, GPU Animation and Overall Sound Mute functions have been added. Old mail (over 90 days) in game will now be automatically deleted when the server restarts. However, restored mails in your inbox will continue to be maintained. If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, Lilith, Valakas, or Frintezza their character will be transported to the nearest town. If the player disconnection is caused by a server crash, the player will not be returned to town upon login if they reconnect within 30 minutes. Text Corrections Various text corrections have been made. Skill Name Changes
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